Dosis Liminalis Beta-1.2 is a compact psychological horror visual novel that drops players into a tense, night-long scenario where exploration, inventory items and sudden scares shape the experience. The game blends subtle atmosphere, random screamers and branching outcomes to reward careful play and curiosity, making it appealing to fans of slow-burn horror and choice-driven narratives. In Beta-1.2 players will encounter new objects, reworked item logic and fresh endings that expand replay value; this build is ideal for anyone who enjoys atmospheric storytelling with unpredictable mechanics and wants to support a growing indie title through active beta feedback.
⭐ New interactive items including the severed finger 'My Nameless', a reworked knife with new spawn/use logic and updated scissors behavior.
⭐ Random screamers added after finding the finger, improved AFK-screamer triggers and shorter visual shock timing with Madness.gif now disappearing after 3 seconds.
⭐ Interface refinements such as a new splash screen, a paged note hint on the first night, dimming layered over items and lower maximum opacity for better visibility; inventory unlocks only at dawn.
⭐ Audio improvements and consistency: hint files standardized to .mp3 and a persistent background noise fixed so it no longer stops unexpectedly.
⭐ Stability and content updates include several bug fixes, proper sprite handling for false anomalies and new endings for the knife, excessive scissor use and the severed finger.
✅ Strong atmospheric tension and carefully timed scares that suit fans of psychological horror.
✅ Multiple new endings increase replayability and reward different playstyles.
✅ UI and audio fixes improve immersion and reduce jarring technical issues.
✅ Active development with a developer open to player feedback during the beta phase.
❎ As a beta release, the build can still contain bugs and rough edges that may affect some playthroughs.
❎ The current content is deliberately compact and may feel short to players expecting a longer experience; this is an early chapter in a broader project.
Dosis Liminalis Beta-1.2 is the debut project of V. Erman (VE Games), a solo indie developer inspired by psychological horror and visual novels. The developer reads player reports and uses feedback to guide future updates and improvements.
Dosis Liminalis Beta-1.2 introduces a range of changes focused on items, scares, interface, sound and stability.
Highlights include new items (finger, reworked knife and scissors), random and AFK screamers, UI tweaks like a new splash and paged notes, unified .mp3 hints and fixes to persistent noise.
Technical corrections address indexing and naming errors, remove tab characters in code, prevent the knife from reappearing after use, freeze sanity after finding the finger, hide the finger when leaving the room and align false anomaly sprites with real ones.
New endings were added for knife-related choices, abusing scissors (3+ uses) and the severed finger route.
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